I've concentrated on this compound and how it would have been created (due to erosion), so I've decided to have a waterfall which flows into a large shallow area, which then connects up to the main river. The compound will be hidden from above by a large camouflaged canopy. This will cast it in shadow, which allows me to add artificial lights. This provides a contrast from the rest of the level because the player will start in a bright natural area, to a darker hard surface/man made area, to an entirely man made inside base.
There will be a wall/gate entrance which blocks off the compound, this means the player won't see much of what's inside until they enter.
These are quick sketches which i will develop into concepts later.
Compound, compound entrance and base ideas |
Compound Assets |
Different types of rock assets |