Wednesday 27 February 2013

3D Blockout

I used the heightmap to produce the terrain in cryengine. I edited it using the terrain tools until I had the right scale and layout I wanted. This didn't take too long and allowed me to jump into the map at any time to check things. I also created a few solids in CryEngine, which are basically just primitives used to block out the geometry.

Because my level was based in a gorge, the players view was limited, and there was a lot of unused terrain which the player would never see. So i decided to export the terrain and solids into 3ds Max and retopologize. This also didn't take too long, and as everything would eventually be replaced by rock assets anyway, this wasn't a problem.