Saturday, 30 March 2013

Lower Compound Area

This area will have a waterfall which flows underneath. It's darker in the compound because it is covered by a large canopy.






Tuesday, 26 March 2013

Compound Entrance

 The compound entrance is designed so the player can't see inside. It has two large doors which are opened by the control room above it. The player must go around this to enter the compound.





Saturday, 23 March 2013

Outpost

This area was designed to be a portable outpost which had been built on the spot. It will contain computers, tables,chairs, etc. It will be powered by the substation generator opposite. This area will be the first place the player goes to after they leave the start section. The will then go up the stairs afterwards and over the path. The section in the open will overlook the dam, river and powerhouse.






Thursday, 21 March 2013

Powerhouse

The powerhouse is where the dam creates its power, the power is use for other parts in the level, i don't think I'll be open for the player. The outflow will go into the river.









Sunday, 17 March 2013

Dam Start Concepts

The dam entrance is the player start, it is fenced off with a control room which opens and closes the door, it leads down to the outpost.






Wednesday, 13 March 2013

Dam Concepts

The dam is the main building in the first section of the level and it's quite large. The player can't enter it.







Wednesday, 6 March 2013

Blockout progress

I've started to add more assets into the level now, all the textures so far are placeholders, the rock assets are also unfinished. I'm just laying things so i when i export the finished assets the will already be in the correct place.