This area will have a waterfall which flows underneath. It's darker in the compound because it is covered by a large canopy.
Saturday, 30 March 2013
Tuesday, 26 March 2013
Compound Entrance
The compound entrance is designed so the player can't see inside. It
has two large doors which are opened by the control room above it. The
player must go around this to enter the compound.
Saturday, 23 March 2013
Outpost
This area was designed to be a portable outpost which had been built on
the spot. It will contain computers, tables,chairs, etc. It will be
powered by the substation generator opposite. This area will be the
first place the player goes to after they leave the start section. The
will then go up the stairs afterwards and over the path. The section in
the open will overlook the dam, river and powerhouse.
Thursday, 21 March 2013
Powerhouse
The powerhouse is where the dam creates its power, the power is use for
other parts in the level, i don't think I'll be open for the player. The
outflow will go into the river.
Sunday, 17 March 2013
Dam Start Concepts
The dam entrance is the player start, it is fenced off with a control
room which opens and closes the door, it leads down to the outpost.
Wednesday, 13 March 2013
Dam Concepts
The dam is the main building in the first section of the level and it's quite large. The player can't enter it.
Wednesday, 6 March 2013
Blockout progress
I've started to add more assets into the level now, all the textures so far are placeholders, the rock assets are also unfinished. I'm just laying things so i when i export the finished assets the will already be in the correct place.
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